Dr Strange (2016)
Kicking off the Dr Strange franchise, this was a pretty large show. I spent nearly 12 months developing fractals, crazy whip effects, destruction, and other weird magical stuff. One of the more challenging shows I’ve worked on. This required a very organized and developed pipeline to account for how many shots of the same effect, with room to continually adapt the look. These magical types of shows can be difficult as everything is open to interpretation. We finished this on the final night possible after nearly 1 year.
Here is the official Framestore writeup: